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What is MuseIT

On this page you can find out why the MuseIT project was created, what its objectives and challenges are, and how the project will be run.

Our observation: a lack of accessibility for all despite technological advancements

Three people participating in a music workshop

Advancements in digital transformation have enriched the interactive experience of cultural heritage. The adoption of digital technologies has benefited the development of virtual museum tours, preservation of cultural assets, digitised archives enabling broader and engaging means of access to cultural heritage.

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Despite critical advances, structural deficiencies remain: lack of accessibility for all, limited opportunities for all members of society to participate in cultural and creative industries on equal basis, and limited interoperable digital repositories for archiving accessible multisensory cultural assets and related archival structures. With one billion people experiencing some form of disability and one-fifth of these experiencing significant disabilities, access or opportunities to engage with cultural assets is not equally available to all.

What we will do

Our objective and what we will do: co-design, creation and inclusion 

Three people, one of whom is in a wheelchair, talking at a computer

The MuseIT project aims to co-design, develop, and co-evaluate a multisensory, user-centred platform for enriched engagement with cultural assets with inclusion and equal opportunity for all as core principles. The MuseIT innovation is rooted in multisensory representations of cultural heritage which extend beyond the visual and auditory senses.

Participatory co-design activities will be integral to enable users with disabilities to be involved in decisions and designs that will affect their lives. Enriched experiences of cultural assets created by MuseIT will not be limited to this group and is likely to enhance the level of participation and enjoyment for all people. Impacts are likely to include the democratization of cultural asset experiences, and tangible growth in creative and cultural industries.

Challenge 1: Accessibility of cultural assets

by development of multisensory representations and alternative expressions to enable engagement by the public regardless of functional or sensory impairments.
People experimenting technological tools

Multisensory

representations

Challenge 2: Broader engagement with cultural assets and cultural co-creation

achieved through development of remote inclusive co-creation services for multi-modal born-digital cultural assets, and cultural engagements by a broader public regardless of variations in abilities and perceptual modalities.
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Remote

co-creative engagement

Challenge 3: Methodologies for preservation and safeguarding of cultural heritage with inclusion at its core

achieved through formal specification and novel methodologies for multisensory, layered repository towards (long-term) preservation of cultural assets.
laptop-screen-showing-the-interface-of-music-program-working-with-sound.jpg

Inclusive

repository

Our Approach

Our approach

a person wearing a connected tool on their hands

The scientific and technical innovation proposed in the project is aimed at enriching the accessibility for, and inclusion of all while interacting with cultural heritage assets and historical archives.

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The proposed innovation will be validated within the project through a stakeholder consultation systematically achieved using participatory approaches and the adoption of co-design principles.

 

Such community interactions will by design involve people living with disabilities. Formal user requirements aggregated from stakeholders will be leveraged to formalise the specification of the MuseIT scientific innovations.

© Photos : Share music and Performing Arts

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